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Seconding the thing about options for making text go faster, as is I can't even get through the intro. Also, maybe make it so there is a bit more of a difference between quality settings, as is the Low setting is only a slight improvement over the High setting. This otherwise looks pretty promising, though... I look forward to trying out a future version of this with text options.

With the low quality setting lights are already downscaled to about 25% of the screen resolution. Any more and game will be looking like a joke. I should get more creative if I want to get an even better increase in speed. Can't promise much, because optimization of URP 2d renderer largely depends on Unity team's efforts. I should mention that the standalone Windows version runs way better than that. Maybe I'll build for both Windows and WebGL later.

(+3)

Downloadable version please

It would be great if you had a standalone version of this. Mostly so I could...actually play it.

My PC should be more than powerful enough to run this, but running it in-browser is absolutely frying  my CPU and I'm getting literally 2 frames per second, with inputs being practically useless. And since the game speed is apparently tied to the framerate....

(1 edit) (+1)(-1)

Did you try changing quality settings? It actually helps. Well... it should help in theory. In the end of the month I'm going to update the game, then I'll try to build for Windows. Don't know if it's going to work, sometimes Unity can produce bugs out of nowhere.

(+2)

very good! can you add the option to make text go faster or make it so you can skip to the end of the dialogue? thanks

Yeah, a bit further in the development I'll expand the settings menu. Dialogues-related options is a must have.

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